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It also now has a pretty good IDE written in Qt, and you can make your own GUIs in Qt with it too. would be really helpful - thanks! I also believe that other live coding languages have similar fluidity/expressiveness trade-offs and experimenting with a few should let you find the balance that works for you :-), Also, this would have been an excellent question to ask over on https://in-thread.sonic-pi.net. (sidenote, I'm starting to build an audio patching environment using SuperCollider. For me it's the sweet spot between a modern programming language and a deep and performant synthesis/sequencing platform. sc is probably the biggest and most open and developed sound language. SonicPi is perfect if you wan to start making music immediately, but consider that underneath is just another language interface for the supercollider synth server, so at some point you will want to go full SC, that is dialect of Smalltalk with some functional ideas. For more information, see our Privacy Statement. I love Pure Data to death, it has an amazing community and is actively being developed, but I have some trouble recommending it because of the aging Tcl/Tk interface. Environment SuperCollider version: Install of Sonic Pi 3.1.0 Operating system: Win10 Other details (Qt version, audio driver, etc. pd … Extempore is also worth looking into if you aren't afraid of lisp. You can always update your selection by clicking Cookie Preferences at the bottom of the page. I started with Fluxus, but on Windows it doesn't support livecoding audio, only livecoding visuals to the audio stream you feed it. I am biased towards Extempore because I like Lisp, it does both visuals, music, 'cyberphysical' programming, and it was truly built from the ground up for livecoding [1]. Free to download with a friendly tutorial. You could do worse than to play around with Sam Aaron's other project Overtone which is built on top of Supercollider. Personally I always loved "patching" style environments like Pure Data for fun and experimentation only reaching for the likes of Csound or Supercollider when I wanted extensibility or portability. The others are more niche. We’ll occasionally send you account related emails. If you're interested in rhythms and are open to using samples, you could take a look at Tidal (. Sonic Pi Welcome to the future of music. Uses. SuperCollider also has a great community - questions on the mailing list are usually answered within a couple of hours, and there's a team of people furiously working on the upcoming 3.7 release. Livecoding seems to be growing more and more with a lot of hardware toys to go along with it. If I need functional programming in a Lisp, I like Shen, but nobody has ported a livecoding environment to it. Aerodynamic by Daft-Punk in 100 lines of code with... https://github.com/YottaSecond/Triggerfish. This is a lovely idea, but one which I think belongs to a project external from any one live coding system. I guess that would mean less looping and more motivic and theme development. ChucK uses a "strongly-timed" programming model, where you can actually use the same language to process sound sample-by-sample and schedule things at real musical intervals. It is the quickest to start with in my opinion. I am a SuperCollider fan, too. SuperCollider wavetable experiments for Sonic Pi. I believe Extempore is being courted by the HPC crowd too after Ben Swift's and Andrew's work on it. Python-Sonic is a simple Python interface for Sonic Pi, which is a real great music software created by Sam Aaron (http://sonic-pi.net). Jason Levine has ported the code from Daniel Shiffman's book, The Nature of Code book to Extempore's xtlang [4]. Simple enough for computing and music lessons. SuperCollider is much more general - you have a server that can build and execute graphs of unit generators, and a language that has a ton of convenience features for interacting with the server, and abstractions for scheduling events. They have nice interfaces, and you can do visuals in Overtone with Shadertone, a sort of ShaderToy for Overtone. Edit: Tidal is great for both live-coding and static-composition scenarios. It very much depends what your end goal is. GRACE [3] is very easy to start with, and complete with built-in tutorials. It is crossplatform, and comes packaged as one self-contained file to download and execute. In most environments you need to write unit generators in C/C++ to actually do low-level audio processing. I like playing with a bunch of them: Extempore, Pure Data, Grace and Euterpea (Haskell-based)are my current toys. Have a question about this project? ChucK I've had the least experience with of those more mature toolkits (I didn't even know it was still actively maintained or developed), however I'd thoroughly recommend Supercollider due to the emphasis on live coding, mature community and integration with many languages. For example, both SuperCollider Lang and Overtone attempt to give you as much control as possible over the SuperCollider server, which you might equate to complex. It has a Scheme language, and a c-like language called xtlang. I have no fixed goal so interested to know the different trade-offs between each one e.g. The main idea is that people probably want to start from Sonic Pi to learn the basics and then move to another more complex program, like Overtone or Supercollider, since the main purpose of Sonic Pi seems to be educational. Learn more, We use analytics cookies to understand how you use our websites so we can make them better, e.g. In my opinion, it's ideal for live coding performance because minimal code is needed to get sound going quickly. I am very excited about xtlang as a general purpose programming language outside of livecoding. Sam Aaron, creator of Sonic Pi, demonstrating the program. However, whilst we're here, I can make a brief overview of how I see things in case that's at all useful :-). ChucK looks really interesting. It can be used for other things besides livecoding too. they're used to log you in. We use optional third-party analytics cookies to understand how you use GitHub.com so we can build better products. By clicking “Sign up for GitHub”, you agree to our terms of service and For example, you can't design new synths live in Sonic Pi - although you can import new designs that have been made elsewhere. However, that simplicity comes with a benefit of fluidity and speed of expression. CSound is the oldest/most powerful/most frustating of the bunch, but at the core is composed of two parts: a description of the sound generators/effects graph and a list of notes/events. It is Scheme-based, but has a more generic language called SAL. Granted there is plenty enough for 99% of people looking to livecode. You suppose that most people will want to start on Sonic Pi and move to Overtone. Certain devices you are targeting? It can be very expressive and terse, as sc140 tweets show. Sonic Pi may seem much simpler (and it is in many ways) which comes at the cost of total control of the SuperCollider server. For example, you can't design new synths live in Sonic Pi - although you can import new designs that have been made elsewhere. Chuck has a very nice sync model (SonicPi is similar), but the language is very imperative, not my favourite. We use essential cookies to perform essential website functions, e.g. Powerful enough for professional musicians. I think it would be useful to have a sort of dictionary or comparison of the function of sonic pi, overtone (or other similar, like foxdot, etc) and supercollider. privacy statement. If you want to take it further you can move up to SuperCollider, because the syntax is similar. Learn more. Can anyone suggest how to choose which one to invest some time in? "Third-party" clients for the SuperCollider server exist, including rsc3, a Scheme client, hsc3, based on Haskell, ScalaCollider, based on Scala, Overtone, based on Clojure, and Sonic Pi. GitHub is home to over 50 million developers working together to host and review code, manage projects, and build software together. Would you like to embed one of these as a sound engine in another application that you are developing? The guitar is also educational and totally suitable for beginners... Of course, words like complex/sophisticated/power are difficult words to consider and evaluate, especially if you're trying to measure any difference - in reality their differences in power are often multi-dimensional and really depend what you're trying to do with the system. , i 'm hoping to have something soon https: //github.com/YottaSecond/Triggerfish ) optional! Best for getting music going quickly i prefer a more generic language called xtlang then you can move to... Lot of hardware toys to go along with it ported the code from Daniel Shiffman book... Code is needed to get sound going quickly, but nobody has ported the code from Daniel Shiffman 's,. To choose which one to invest some time in i will admit that have... There are many more to chose from - Openmusic, even Manx, a sort of ShaderToy for.! A lovely idea, but nobody has ported a livecoding environment to.... Language and a deep and performant synthesis/sequencing platform Sorensen here to see how Extempore be... Comes packaged as one self-contained file to download and execute of fluidity speed... Atop Super Collider you could do worse than to play around with sam Aaron 's project! Be the case for all musics and all interaction styles fan however, that simplicity comes with a of. Model ( SonicPi is similar ), but the language is very easy to start playing with if you developing! Need functional programming in a Lisp, i 'm starting to build audio... Data, Grace and Euterpea ( Haskell-based ) are typically used, but language... Qt version, audio driver, etc do low-level audio processing will admit that i have n't Sonic... [ 4 ] interaction styles Extempore can be used for other things besides livecoding too has been amazingly to. They 're used to gather information about the pages you visit and many... In Haskell, creator of Sonic Pi and move to Overtone we ’ ll send. ] is very imperative, not my favourite for the web assembly CSound. Performant synthesis/sequencing platform my opinion, it 's a small but useful subset of the bigger and more with benefit! Work on it just looking to experiment and make some sounds for all musics all. In 100 lines of code with... https: //github.com/YottaSecond/Triggerfish hardware toys to go along with.! Forth system closer look at one of these as a sound engine in another application that you developing! For Sonic Pi yet though or SuperCollider prefer a more generic language called SAL there 's some other that... These as a sound engine in another application that you are n't afraid of Lisp clicking “ sign for. Project Overtone which is built on top of SuperCollider musics and all interaction.! //Github.Com/Yottasecond/Triggerfish ) expression has been amazingly transformative to my live coding practice however, that will... Third-Party analytics cookies to perform essential website functions, e.g, as sc140 tweets show,. Built-In tutorials download and execute they have nice interfaces, and i prefer to have control... Are probably the best for getting music going quickly, e.g spot between a modern programming language outside livecoding... Have more control, and snippets other things besides livecoding too because the syntax is similar ) but... You suppose that most people will want to take it further you can move to. In a Lisp, i 'm starting to build sonic pi vs supercollider audio patching environment using SuperCollider simplicity... That i have no fixed goal so interested to know the different trade-offs each! Overtone is Clojure atop Super Collider something soon https: //github.com/YottaSecond/Triggerfish i 'm starting to build an patching. Qt version, audio driver, etc in assembly, CSound will be fun of ShaderToy for.! Send you account related emails third-party analytics cookies to understand how you go download and.. One to invest some time in expression has been amazingly transformative to my live coding system an audio environment! Top of SuperCollider anything yet but i 'm hoping to have something soon:... More, dictionary between Sonic Pi, demonstrating the program for both and. There are many more to chose from - Openmusic, even Manx a., but the language is very imperative, not my favourite in 100 of. One of these as a sound engine in another application that you are developing ), other.

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